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Na CES 2026, Razer It has elevated its offering beyond traditional gaming, presenting conceptual technologies and innovative products that blend artificial intelligence, immersive experience, and cutting-edge hardware. Among the new features is the eye-catching... Project AVA, the differentiated Project Motoko, Wolverine V3 Bluetooth control and the innovator Project MadisonTogether, these projects demonstrate the vision of Razer Learn about what it will be like to play, work, and live with technology in the coming years. Check out all the details below!
Project AVA
O Project AVA This is one of Razer's most eye-catching offerings for 2026: a 3D holographic AI assistant for desktop designed to function as a continuous digital companion. It combines an animated holographic avatar of approximately 5,5 inches with advanced AI capabilities, contextualizing tasks that go beyond gaming, such as assisting with productivity, organization, and gameplay strategies.
Allowing for the display of natural facial expressions, smooth movements, and eye-tracking, the AVA It works by making the interaction more engaging and personal. The AI is adaptive, learning your preferences over time and offering contextual assistance in both games and everyday tasks. Along with the hologram, sensors such as an HD camera and far-field microphones allow it to "see" and "hear" the environment, adding a layer of intelligence to daily use.
Project Motoko

O Project Motoko This is the concept of an AI-powered smart headset presented by Razer. Unlike traditional headsets focused solely on audio, the motoko It integrates native AI in a wireless headset format, powered by the Qualcomm Snapdragon platform and compatible with major AI models, such as Grok, OpenAI e Gemini.
This device combines two front-facing first-person cameras, advanced microphones, and real-time visual recognition, enabling not only high-quality audio but also context interpretation, instant translation, text and object recognition, and continuous assistance. All of this makes it... Project Motoko It's more than just an audio peripheral — it functions as an AI wearable computer, ideal for gaming, productivity, and everyday tasks.
Furthermore, its sound and AI capabilities interact with the environment to provide contextualized responses, making it useful in a variety of situations, from live translation tasks to content summaries and assisted intervention.
Razer Wolverine V3 Controller

O Wolverine V3 Bluetooth control The Razer wireless gaming controller is designed specifically for use with TVs (such as those from LG) and cloud gaming. It offers one of the lowest latency (response time) times via Bluetooth, leveraged by collaboration with the platform. LG Gaming Portal and TVs that support ultra-low latency, combining comfort with wireless performance.
O Wolverine V3 Bluetooth also includes TMR sticks (Tunnel Magnetoresistance"Tunnel Magnetoresistance" (in Portuguese) for greater control precision, plus an integrated microphone and D-pad controls focused on TV navigation. While maintaining compatibility with other Bluetooth devices, the ultra-low latency mode is activated when connected to platforms compatible with ultra-low latency technology.
This proposal expands the use of a traditional controller to the living room environment, giving gamers a smoother experience with cloud gaming and direct streaming to TVs, with near-instantaneous response.
Project Madison

O Project Madison This represents Razer's vision for a truly immersive gaming chair. Instead of just ergonomic comfort, this concept combines sensory feedback, spatial sound, and reactive lighting, transforming the seat into an active part of the gaming experience.
The chair integrates spatial audio. THX Spatial Audiolighting system Razer Chroma RGB — which reacts in real time to what happens in the game — and six HD haptic actuators that provide physical sensations synchronized to on-screen actions — such as impacts, vibrations, and bumps.
This approach creates an experience that goes beyond the visual and auditory aspects, adding tactile response and dynamic feedback to the game, making the user feel directional vibrations as events unfold — a form of 3D sensory immersion that redefines how the gaming setup can interact with the player.
Conclusion

The presence of Razer na CES 2026 This shows that the company is aiming further than just simple peripherals focused on gaming performance. With the Project AVAThe brand is exploring the potential of 3D holographic AI assistants, while the Project Motoko It envisions how smart wearables with AI can become part of everyday life.
More tangible products, such as Wolverine V3 Bluetooth control, they show the intention to improve the gaming experience on TV and in the cloud, while the Project Madison It transforms the furniture itself into an active sensory element in the gameplay.
Together, these projects point to a future where artificial intelligence, physical immersion, and complete connectivity come together to redefine how we play, produce content, and interact with technology—a gaming ecosystem that goes beyond the traditional.
So, what did you think of the news that... Razer presented in CES 2026Leave your opinion in the comments. And check out our video with the best announcements from CES 2026:
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